what is acceptable packet loss for gaming

Best answer


An acceptable packet loss depends on your situation and your tolerance for errors. However,packet losses greater than1 to 2 per centcan cause problems for Real time protocols. This level of packet loss might make VOIP,streaming,and gaming appear choppy,sluggish,and jerky.

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  • How much packet loss is acceptable?

  • An acceptable packet loss depends on your situation and your tolerance for errors. However, packet losses greater than 1 to 2 per cent can cause problems for Real time protocols. This level of packet loss might make VOIP, streaming, and gaming appear choppy, sluggish, and jerky.

  • What is acceptable packet loss for video calls?

  • Thus, with voice and video calls, 3-5% packet loss could be considered 鈥渁cceptable鈥? How do you calculate packet loss? Why does packet loss matter? For starters, packet loss is one of the best ways to understand the dependability and quality of your network.

  • What is packet loss?

  • Packet Loss Packet loss is almost always bad when it occurs at the final destination. Packet loss happens when a packet doesn’t make it there and back again. Anything over 2% packet loss over a period of time is a strong indicator of problems.

  • How important is packet loss for video streaming?

  • An admin cares about packet loss for most applications because it means packets have to be resent, which slows down the network, thus slowing down everything else needing to utilize that network. In video, there is no resending.

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